I'm Morgan McGuire (@CasualEffects). I've been working on computer graphics and games for 20 years at great places including NVIDIA, University of Waterloo, Williams College, Brown University, Roblox, Unity, and Activision.

See my home page for a full index of my blog posts, books, research, and projects.

Tuesday, January 3, 2012

The Graphics Codex


The Graphics Codex is an app for 3D graphics students, engineers, teachers, and artists. It provides consistent, correct, and easy-to-understand definitions for technical material. Unlike a book, it is always with you. Unlike a PDF, it conforms to the orientation and screen size of your mobile device uses the full power of iOS.

The Graphics Codex collects my notes from teaching computer graphics at Brown University and Williams College and developing commercial games with Iron Lore Entertainment and the Vicarious Visions studio of Activision | Blizzard.

I will release the app with about 100 entries as soon as it is approved by Apple, and then add more content each month as a free update. I use The Graphics Codex every day while working on computer graphics and hope that it will help others now as well!

Morgan McGuire is a professional game developer and professor of Computer Science at Williams College. He is the Editor in Chief of the Journal of Computer Graphics Techniques and the author of The Graphics Codex, an essential reference for computer graphics that runs on iPhone, iPad, and iPod Touch.